If you're in need of creating a Sphero account, there's the option to do that as well. Chromebook users can download the Android client to begin. Once downloaded, students can open it and click the “Quick Start” option if using an iOS or Android device. It's compatible with iOS, Android, Microsoft, and Amazon devices and there is a Chrome extension available as well. When using the Sphero BOLT, the first thing teachers or students should do is download the Sphero Edu app. This opportunity to see inside helps inspire so many students to celebrate technology and act on that STEAM excitement. It's actually strategically placed there so students can see how it's working while displaying messages they create or images they program using the Sphero Edu app. This is mainly due to its built-in, programmable LED matrix found directly beneath that clear shell. Completely spherical in shape and transparent in appearance, the BOLT provides students with plenty of programming power and adds some unique wrinkles to coding education. With the reliability and versatility each of the Sphero robots provide, it should come as no surprise that the BOLT is one of the most trusted robotics tools in all of education. In using the progressive Sphero Edu app, students start with basic block coding and move up to Javascript syntax. Students can pair the BOLT with the Sphero Edu or Play app using compatible iOS, Android, Kindle, Chrome, Mac, and Windows devices.Ħ. The BOLT charges in about three hours using its included inductive charging base.ĥ. It takes just a few quick steps to discover BOLT robots using a device once they're charged and in range.Ĥ. Students and teachers can find sortable STEAM activities for the BOLT within the Sphero Edu app.ģ. The BOLT's seven functional modes include off, sleep, cradle removal, play, charging, firmware update, and accidental disconnect.Ģ. One of my favorite experiences in education is introducing students to coding (especially during the Hour of Code week!) and watch the light bulbs go off and hands raise around the room as they code, play, and learn.Thanks to its on-board LED matrix, lightning quick movements, and classroom versatility, the Sphero BOLT robot provides students with a high-speed way to practice programming.ġ. These include Star Wars, Minecraft and more. The site is split up by ability level and has a ton of lessons where kids will recognize the characters they are moving around the screen. includes the Hour of Code projects which is a great place to start, but much more.This is not a comprehensive list (for example we do some Minecraft Coding in the middle levels) but the criteria was that they have a free version and can be accessed with a Chromebook. Here are some of our favorites that are organized from simpler and straightforward to more complex and open-ended. There are numerous sites that offer coding courses and lessons online. This is a fun way for students to appreciate the importance of making clear instructions (which is basically what coding is.) We take ‘before’ photos of the models and students then swap their directions and try to recreate the other students’ lego figure just with the directions. Each creates a model with the legos, then write out step by step instructions on how to recreate their model. ![]() A fun activity that the students like is to pair them up, then give each pair a matching set of legos. There’s usually a ‘brute force’ method like actually added all the numbers 1 to 100 but with practice, students begin to uncover techniques they can use.Īt the youngest grade levels, we start conversations around following directions and giving instructions. Now, there is some debate if this story is true, but the point is that with a basic skillset, he applied a creative way to address the problem. So, instead of taking the afternoon to calculate the result, it took him a few minutes. And throw in the remaining 50 and 100 for a grand sum of 5,050. Gauss deduced that when you pair the first and last numbers: 1 + 99 = 100 and 2 + 98 = 100 and 3 + 97 = 100 you get 49 x 100 = 4,900. + 99 + 100 which they certainly could figure out given enough time and pencils. Most students dived into the onerous task of 1 + 2 + 3 +. The story goes that when Carl was 8 years old his teacher assigned the class the task of calculating the sum of 1 to 100.īasically mathematical busywork. On this point, there’s an apocryphal story about mathematician Carl Gauss that relates here.
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